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Warhammer 2 total war factions
Warhammer 2 total war factions








warhammer 2 total war factions

He has a whip, an axe and an urge to vanguard deploy his entire army behind the enemy – a tactic I used to beat the campaign’s supposedly difficult final battle for this faction. There’s a lot of fun legendary lords for this faction too, all of which feel unique to one another. It’s relatively easy to lose late game units like minotaur’s if you just forget to give them an order after micromanaging your heroes, but then again the fact all units are free means that, provided you can actually win the battle, the losses on your side aren’t all that important, even those of elite units It makes for a very mobile playstyle as your soldiers need to move from destroying one target and to the next as soon as they can, given that their absurd damage output goes hand in hand with their low armour. One of the most fun things about playing the Beastmen is their ambush playstyle allowing you to surprise most armies you fight and using vanguard deployment to send your troops behind enemy lines, even in regular battles, before the action kicks off. And given that all these mechanics work together to ensure you’re wreaking as much destruction as possible, you won’t often find yourself short on currency to upgrade your unit caps. Sounds bad until you consider every unit in your army is free to recruit and upkeep, and that (with some specialised levelling) I’ve found you can recruit 19 units into one army in a single turn – a full stack. Yes, unlike most other factions, there is a limit on how many of a certain unit you can have as these guys. By causing more destructions in this area – a place called the blood grounds – you earn currency toward unlocking higher tier units and a higher cap for how many of those units you can have. This is done by placing herdstones in a ruin, which will make all surrounding settlements uninhabitable once destroyed and a ritual is completed. This is because when Beastmen raze a settlement, they can actually prevent it from being recolonised.

warhammer 2 total war factions

But the key difference is that the Beastmen are capable of bringing about the end of the world, while the Warriors of Chaos simply aren’t.

warhammer 2 total war factions

On some levels they are quite similar in that both are melee focussed factions with monsters and mages to offer support. It only makes sense to review the Beastmen next because, in short, they are what the Warriors of Chaos should have been.










Warhammer 2 total war factions